(Disclaimer: this is Lupineleigh’s character profile and in no way, shape, or form is official canon or endorsed by any other fans. Please do not edit unless you are adding rps or backstory which I have shared with you. I may have lost or forgotten some of the rps he was involved in.)
Launchpad McQuack, a main character from 1987 DuckTales, is a Junior Woodchucks Scout leader and previous holder of the record number of merit badges, with swimming being the only skill he was weak in. It is possible that he met young Drake Mallard in his troop back when both of them were kids but, since Launchpad was a loud talking, fast moving, and overtly friendly individual, (and if you go by Darkwing Duck episode canon), accident-prone, even as a kid, it is doubtful that he and the extremely shy Drake would have interacted.
Launchpad became somewhat renown during his travels with Scrooge McDuck, triplets Huey, Dewey, and Louie Duck, and other assorted company, but the fame rarely led to a second date with any of his fanbase. Most ladies were repelled by his clumsiness, his slightly boastful and long-winded tales, and his obliviousness to some social cues. Still, even though his only real friends were mostly kids under the age of twelve, he has always wanted to “do good because it feels good,” and he frequently imagined himself to be a hero during his many feather-raising, high-speed, high stakes adventures.
When he was not flying for a paycheck or hanging out with his young friends, Launchpad frequently worked on building planes. It became a hobby after his sister Loopy and his parents showed him a few tricks for quick fixes. He’d wrecked so many of Scrooge McDuck’s vehicles that there was no way he’d ever work off his debt if he tried to replace the busted planes, so he used the various parts to build new planes, like his much loved Joyrider, the red bi-wing.
During his work, he often dropped by inventor Gyro Gearloose’s place to ask for help tweaking parts, ideas for getting more efficient gas mileage or using less oil, etc. In return, he helped Gyro collect scrap metal and knick knacks from dumps, military surplus, and recycling plants to help Gyro build his inventions, and test ran some of Gyro’s “idiot-proof” inventions. With less than stellar results. However, it was one such visit to a pawnshop in St. Canard for parts that led to the moment that would change Launchpad’s life forever.
After making his purchase for Gyro (with some parts for himself), Launchpad stopped at Hamburger Hippo for a late dinner. As he was slurping his milkshake, he heard a woman scream a few streets away. He heroically raced to the rescue and cleared his throat to warn the thug to release that fair maiden when a much more chilling voice entered the equation. It seemed to come from everywhere and it was accompanied by misty blue smoke. “I am the terror that flaps in the night!” Launchpad raised his hands defensively, ready to fight off the new intruder, but the thug snatched the purse from the woman and ran, shoving Launchpad into a dumpster on his way out of the alley. Launchpad picked himself up and checked on the victim before giving pursuit, arriving just in time to see a purple streak fly through the air to deliver a debilitating kick to the hooligan’s midsection. The mysterious masked stranger landed gracefully, handcuffed the crook, retrieved the purse, and grapple hooked back to the alley where the sobbing victim was. Like a true hero, the canard proudly handed over the purse.
“Have no fear, Madame. Darkwing Duck is at your service. That’s two words, both capitalized. Here’s my autograph and a free 8×10 glossy to blow kisses to on your dresser.”
The woman had been too stunned to respond, so Launchpad stepped in, but Darkwing had already taken his leave, grappling out of sight with a heroic phrase much like the heroes who rode off into the sunset in the western movies Launchpad loved so much.
Launchpad tried to follow and saw the tiny but mighty mallard heave the much larger crook into a motorcycle that drove up to the curb on its own. A motorcycle with a beaked face for a hood over the front tire, and custom tailpipes that resembled wings. What a vehicle!
Darkwing drove off, leaving Launchpad reeling with curiosity and the beginnings of an obsession. He made sure the victim was alright and went back to Gyro’s to ask him about the crimefighter. Gyro did not know much about him but he mentioned that the DIA (Duckburg Intelligence Agency) was keeping tabs on him. Launchpad began his own research, stopping by St. Canard every weekend to get the Sunday paper, watching the news, and listening to the police radio. What he learned amazed him! The proud purple phantom was just like those heroes in the Golden Age comic books: bold, fearless, fast, strong, and righteous. Whatta guy! Yet none of the articles Launchpad saw in the papers said much about the caped crimefighter. The few that reported on his heroism painted him in a dull limelight, and most misspelt his name.
Maybe what Darkwing needed was a sidekick? Someone to help distract the crooks, tend to the victims, provide transportation (he still wanted a closer look at that custom motorcycle), and, perhaps most importantly, let the under appreciated hero know that someone recognized his glory and knew how to spell his name! And so from that day forth, Launchpad worked on a new project. He scribbled several designs, drawing inspiration from Darkwing’s motorcycle (the Ratcatcher ) and Gizmoduck’s suit. The Thunderquack was born, piece by piece, with input and a little help from Gyro in creating the hydraulics for a nose cone that could open and close like a ramp and be used for holding larger weapons (like a harpoon), a tow cable, or be used as a storage space for crooks (or the Ratcatcher).
Launchpad was incredibly proud of his new baby. He painted the Thunderquack with radar repelling paint, and added the best technology he could find, making its turbines and engines with parts from retired, damaged B2 Bombers and other jets. All he needed was an opportunity to show it off. Knowing Scrooge would have had Launchpad use it for cargo trips, Launchpad kept the TQ a secret from everyone except Gyro and the DIA.
After the events of “Darkly Dawns the Duck”, Launchpad took Gosalyn Waddlemeyer back to the orphanage and returned to the wreckage of Canard Tower to look for Darkwing. When the hero was found (in Lupineleigh’s headcanon, Launchpad himself found Darkwing in a window box on another skyscraper while scoping the wreckage from above), Launchpad accompanied him to the hospital, filling out forms, coming up with a (weak) alias for Darkwing until J. Gander Hooter approached him and asked him questions. Once Darkwing regained consciousness, J. Gander (in Lupineleigh’s canon) discussed Darkwing’s future. They called Launchpad in and asked him what he thought about helping Darkwing during his recovery. The pilot was eager to help. Eventually discussion wound back around to Gosalyn. Launchpad mentioned how sad she was and how she’d be glad to know Darkwing was okay. Darkwing said he wished he could give Gosalyn the home and life she deserved. Launchpad’s response was “Why don’tcha?”
That simple question led to soul searching, discussion about the legal technicalities of adopting a kid and where she’d live and so forth. Launchpad reminded Darkwing that he’d seen a For Sale sign on one of the houses he’d accidentally flown through after they met. The house was still on the market despite the broken windows and walls. Darkwing was not sure he could care for a child on his salary, even with a pension from SHUSH. Launchpad offered to split the rent witih him. Things fell into place quickly from there. Launchpad bought a used Volkswagon for transportation and called his family to help fix the house he and Drake bought. Launchpad met the Muddlefoots and mentioned his roommate had a daughter Honker’s age. Everything was set for Gosalyn and Drake to move in. And the rest is history still in the making!
This version of the character is less idiot savant and more absent-minded. Launchpad zones out during long conversations and in stressful situations as he was taught by Ludwig Von Drake, keeping calm and keeping faith in the heroes unless he has to step up to be the hero. He observes people and his surroundings, sometimes getting lost in thought or simply letting his mind go blank. Nevertheless, not much slips past him when he’s not hyperfocused on attentively listening to his friends or working on a mode of transportation. He’s always up for having fun with his friends, or getting something to eat, helping someone out, or reading and relaxing.
Gosalyn Mallard/ Quiverwing Quack
Chief Agent Grizlikoff
Director J. Gander Hooter
Dr. Drake Mallard (Posiduck)(Hybrid)
Agent Carol Torres (OC)
Agent Kevion Anca (OC)
Agent William Connor (OC)
Agent Elliot Hudson (OC
Special Agent James Wolfe (OC)
Lexi Calandrina (OC)
Amy Hartshell (ex F.O.W.L. Agent OC)
Tempest Loupnoir (OC)
Jacob Mallard (OC)